When it comes to creating fantastic cities, you don’t need an eldritch tome crackling with power; you only need GURPS Thaumatology: Urban Magics. Building. Board Games · Home · Recent Additions · Welcome · Wiki. Subdomains. All · Abstract Games · Customizable Games · Children’s Games · Family Games · Party. We’ve limited ourselves to GURPS Magic, but those who have. Grimoire should feel free Thaumatology skill and all spells include +3 for Magery. . Advantages: We offer a choice: Patron, Status and Wealth for successful urban alchemists.
|Published (Last):||4 October 2016|
|PDF File Size:||9.44 Mb|
|ePub File Size:||19.64 Mb|
|Price:||Free* [*Free Regsitration Required]|
Explore the town and its suburb through descriptions of key locations and their more noteworthy personalities, including GURPS modifiers for finding each place.
What happens in a world where they are considered national treasures? But that’s fair, because they gups some kinda foundation to build on; too abstract a concept, and the chapter turns into wool-gathering navel gazing nonsense. Posted htaumatology Benjamin Gauronskas at 3: Almost a dozen new templates with varied magical abilities, including suggestions for making them more or less powerful. The chapter ends with a few adventure prompts, always fun to read, but I don’t think I’ve ever used them.
Warehouse 23 – GURPS Locations: Worminghall
The final chapter, six pages long, is guidance for putting together adventures and campaigns. It has several occupational templates in the range of 75 to points, with several lens options each. This chapter, as mentioned in the overview is the mechanical hard hitter. Shipping will resume January 2nd, Is magic a secret? I bought this on an impulse a few weeks ago, and I was really surprised at how enjoyable it was and how many good ideas it gave me, and how much mechanical benefit it had.
Understand the curriculum and the specific steps in mastering lessons. Tap the power of sacred architecture, urban divination, or ley lines.
Worminghallyou can learn the secrets of the universe in the morning and take a tavern trip with friends in the evening. Benjamin Urbann September 18, at 7: In addition to obvious establishments — such as taverns and shops — the supplement reveals several secret spots and notes about a mystery beneath the campus itself! For example, we start off talking about a thaumatolovy of people concentrated in a small area that can have a big impact on ceremonial spells.
How does it protect itself? Discover the town where this magical urrban of learning is located, including the vagaries of local politics, life for ordinary citizens, and the methods for dealing with civil disorder.
Sean Punch 55 pages. Looking closely at the customization notes and lenses can be thought provoking. Uncover specifics with the supplied GURPS City Stats details and a timeline that will prove edifying for potential students and teachers.
GURPS Thaumatology | GURPS Wiki | FANDOM powered by Wikia
Get insight into the new variant magic system introduced in this supplement: The chapter covers a lot of ground, and a lot of interesting topics, but, guros I don’t know why, it seemed a little “dry” to me. Chapter 3, seven pages, is the most mechanically intense chapter and speaks to magical elements that might inform city planning and magical abilities to tap into them. The forge that forms many a mage’s backstory no longer needs to be relegated to the margins. Like, I mean “wow, this book is better than it sounds,” can only fly so many times, right?
The first section deals with the scale of the campaign, going from a single building to mega city, but no advice for going beyond that; that said, that’s probably fine because you can find that advice elsewhere and integrate krban city into the mega-setting.
So many people that you have new mechanical concerns like concerting and managing mana contributions for world-shaping spells. What does it mean in a setting where supernatural occurrences are common and blatant to make deals with ghosts? This supplement also includes:.